2013-03-14

Switching to Libgdx

Lately I've been playing around with another game dev framework, Libgdx, and so far I love it... so I think I'll stick with it. Here are some of the features covered by Libgdx : OpenGL wrappers, sprites, atlases, fonts, particles, math utilities, physics engine, TMX tilemap support,... For a detailed list, see here. As you can see, it is a very complete and flexible framework. In this post I'll explain what makes it stand out from the others.

2013-03-10

My Biggest Influences & All-Time Favorites

I've just posted a list of the games that had a (positive) impact on me on The Last Save Point. Likes and dislikes are personal, and I would like to keep things here strictly about game dev, so even though it's a borderline issue, I'm not posting the list here.
I certainly inadvertently omitted some titles, but I'll add them as they come up. I will also edit the list every now and then to add a comment for each game.

2013-03-05

First Steps with Cocos2d-x

It took me some time to realize that the "x" in "cocos2d-x" was standing for "cross", as it's a cross platform engine. Anyway, it's too long to read, I usually go with "cocos x", but maybe I should start reading it"cocos cross" ? ...

At first I thought the toughest part would be learning how to use cocos while learning C++, but I was wrong. In fact, as I was already quite familiar with C and very fluent in Java, learning C++ was really easy; of course I can't say I master it yet, I can see it is a very rich and complex language that has a lot to offer, but for my current needs, I'm good to go. I thought I should be able to catch cocos quickly since the API ref is available on their website, and that's generally all that is needed to catch up any api, but I was wrong. Also, setting up cocos2d-x didn't go as smoothly as I expected it.

2013-01-18

Platforms Overview & Appropriated Frameworks

Okay, I already have a very precise idea of what my first game will be, I'll post about it later, it will be something very simple, mainly to find my feet. But before I start anything, I need to choose two crucial things : first, the platform, on which OS(s) will the game run ? on which kind of device(s) ?, second, of course, the langage, just so I can choose the appropriate tools, softwares and SDK.

2013-01-10

Hello World!

This blog will keep you informed of my journey as an indie game developer in the already too crowded game dev industry.
Here's a list of some topics that you can expect to find here in the future :
  •     game dev software / hardware
  •     game difficulty
  •     game ai
  •     bug checking ai
  •     programming
  •     level design
  •     design for non-designers
  •     game dev facts & figures
My favorite genres include jrpg, adventure, stealth and a bit of simulation, so i guess my games will most likely either be strongly story-driven or have a deep gameplay or a little of both. You can find more about my experience as a gamer on The Last Save Point, which is a more personal blog that I share with my husband <3.